Synchronous (Onsite) English for Specific or Academic Purposes Research Report/Paper (25 mins Onsite)
Utilisation of Kahoot! in University Pathway Programs
This presentation will focus on utilising Kahoot!, which is described on the website as a platform “to create, share, and host learning sessions that drive compelling engagement”. The presenter utilises Kahoot! to supplement core teaching materials and increase learner motivation while delivering intensive university pathway programs for international students in Australia. Recent second language acquisition research has investigated the importance of the learning environment for skills development, including studies related to the positive motivational impact of gamification resources (Dianati, Nguyen, Dao, Iwashita & Vasquez, 2020). Learners with high motivation and a low level of anxiety are better equipped for success. Gamification is especially valuable method to lower the affective filter in language classrooms. The presenter will demonstrate how Kahoot! provide opportunities to broaden the learning experience and develop multiple language skills. The session will include examples of quizzes based an extensive range of academic themes. Audience members will have an opportunity to participate in some interactive Kahoot! quizzes and a discussion about experiences with using gamification as a pedagogical resource.
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I am a Language Teacher at The University of Sydney Centre for English Teaching. I have a Diploma in Education and a Master of Education in TESOL (with Merit) from The University of Sydney. I have substantial TESOL experience in Japan and Australia. My special interests include business English, speaking proficiency and intercultural communication.